Monday, May 21, 2012

Инди игры.

Так как чукча не особо писатель, то до времени, когда во мне проснётся написательский талант и найдётся пара минуток, буду оставлять линки на интересные, на мой взгляд вещи.
Ребята с StopGame.ru выпустили пилотный обзор разных инди-игрушек. Я люблю тоже инди штуки, большинство из них это даже не столько игры, сколько своего рода интерактивные арт-проекты.


Monday, May 14, 2012

Картинки для старперов и олдфагов

Этого можно ещё избежать!!!11адинадин.
Нужно всего-лишь снова начать делать хорошие игры для игроков, а не для заработка.
Ну как-то так.


Wednesday, May 9, 2012

Manipulative Game Monetization Shows Gamers No Respect, Says Super Meat Boy Dev

Ну хорошо, что начали просыпаться геймдевы. А то реально утомляют аппликации где без покупки внутриигровой херни вообще не продвинуться никуда.

Manipulative Game Monetization Shows Gamers No Respect, Says Super Meat Boy Dev:
edmundgama.jpgA large number of mobile and social gaming companies treat their customers with a complete lack of respect, with business tactics that are "a slap in the face to actual game design," says Super Meat Boy developer Edmund McMillen.

As part of a blog post discussing the upcoming mobile version of Super Meat Boy, co-creator McMillen discussed what he believes to be wrong with a large portion of mobile games at the moment, and how he plans to show respect to mobile players with his upcoming release.

"There is a whole shit load of wrong out there these days, from abusive and manipulative money making tactics, to flat out stealing," he says on the Super Meat Boy blog.

"To us the core of what is wrong with the mobile platform is the lack of respect for players; It really seems like a large number of these companies out there view their audience as dumb cattle who they round up, milk and then send them on their way feeling empty or at times violated."


He continues, "There is an ongoing theme these days to use a very basic video game shell and hang a 'power up carrot' in front of the player. The player sees this carrot, and wants it! All the player needs to do is a few very rudimentary repetitious actions to attain it, and once they get to it, another drops down and asks them to do more."

"But then the catch... instead of achieving these 'goals' by running on the treadmill, you can instead just pay a single dollar and you instantly get to your goal! Better yet pay $10 and unlock all your goals without even having to ever play the game!"

This approach, says McMillen, is one that Team Meat is looking to stay well clear of with the mobile Super Meat Boy, "not only by not manipulating [players], but also by understanding they want a real challenge and they want a real sense of fulfillment."

"Words cannot express how fucking wrong and horrible this is, for games, for gamers and for the platform as a whole," he continues. "This business tactic is a slap in the face to actual game design and embodies everything that is wrong with the mobile/casual video game scene."

[This article originally appeared on Gamasutra, written by Mike Rose.]

Wednesday, April 18, 2012

Legend of Grimrock

Legend of Grimrock:
Игра продолжает традиции старых RPG (таких например, как Eye of the Beholder): вид от первого лица, хождение «по клеточкам», 4 персонажа (расположены в виде квадрата не случайно, их можно менять местами, причем только первые два могут атаковать оружием ближнего боя, и именно их атакует враг спереди). Графика при этом вполне современна, впрочем как и требования к железу.

Wednesday, April 11, 2012

Блогспот теперь привязан к плюсачу. Хорошо или плохо, это мы скоро выясним.